

Two types of armor reduce Radiation absorption: WormSkin Armor and Hazard Suit give 30% and 75% protection against Radiation intake, respectively. Only after leaving the contaminated area a portion of Radiation bar will gradually deplete until gone. Each zone has its own maximum level of Radiation and the player can't absorb more than that.

Every 6 seconds the screen will flash green and the player will suffer damage, the amount of which depends on currently accumulated Radiation and player's Endurance.

While in an irradiated area, a small green bar will begin to fill. Toxic Waste Barrel System Shock 2 Radiation Maps of Navigation and Mapping Unit version 3 (both MFD and fullscreen) show contaminated areas in olive colour, while irradiated zones are displayed in dark red. Destroying them will respectively contaminate/irradiate their immediate area (cube), permanently setting its LBP to 32. There are, however, three Chemical Tanks and one Radioactive Waste Barrel found nearby the Freight Elevator on Flight Deck. Neither level of Energy/Projectile Shield protects against environmental hazards.ĭestroying Waste Barrels (both Radioactive and Toxic) and Chemical Tanks found inside hazardous areas does not affect these zones nor the player (no splash damage or LBP difference).
System shock 2 toxin a locations Patch#
Staying inside with active Detox Patch will only slightly reduce the damage taken over time (58 seconds without any Patches, approximately 1 minute 9 seconds with 1 Detox active at the same time, and up to 1 minute 20 seconds with multiple Detoxes).įinally, player brought to life by the Restoration Bay will be clear of any radiation/biocontamination. EnviroSuits block more than 80% of intake of compatible hazard.ĭetox Patch will reduce player's LBP significantly (reduction by ⅔ each 3 ☑ seconds) until all contamination is gone, provided the player has left the hot zone. Using an EnviroSuit is heavily recommended when staying inside the zone, although version 1 (Bio-Suit) only filters out Bio Contamination, and not the Radiation. The damage the player receives is proportional to the current LBP (or LBPs, if both hazards are present in the system). The LBP will instantly reach and remain at the maximum value of that area (each has its own) until leaving - only then will it start to decrease slowly. Additionally, interference from radiation areas will result in static noise sounds - more often when moving.Īs long as the player is irradiated/contaminated, the current LBP ( Level of Biological Poisoning) will show in light red, along with random lines of green static displayed erratically on the screen.

While staying in any hazardous area, the present type of threat (Radiation / Biohazard) will be always shown in white. Difficulty levels do not influence neither hazards. They both work in a similar manner, however are independent from each other (player can be both irradiated and contaminated at the same time). Radiation and Bio Contamination (also called Bio-Contamination or BioHazard) are environmental threats in the original game. System Shock Radiation and Bio Contamination
